This guide covers how to train toward a single tank stat, how defense and dexterity compare, and how weapons, mods and armour affect damage in fights. It includes a damage test comparing several rifles and notes on secondary weapons and melee perks.
Fighting
Attacking, weapons, chains and target lists.
Shares a gif showing distraction level for four players rotating perfectly in a group attack. It answers confusion about what the level means and whether everyone sees the same value at once.
This guide lists the weapons it considers worth buying, ranked by damage and accuracy, for rifles, secondaries, and melee. It also includes damage and utility tier lists for legendary weapon bonuses.
This guide ranks Torn's firearms by tier and compares weapon bonuses such as penetrate, powerful, specialist, deadeye and conserve across Yellow, Orange and Red. It also explains how the author evaluated these weapons and bonuses in combat.
Explains the approximate equations linking Strength, Defence, Speed and Dexterity to damage, mitigation and hit chance. Includes a damage table by Strength and a TornStats calculator to experiment with.
A spreadsheet of weapon mod prices is linked, with weapon-type abbreviations. It covers mod stage unlocks, the two-mod limit, dual weapon halving, and suppressor and muzzle brake conflicts.
This guide lists the loot each NPC can drop, including the seasonal Scrooge and Easter Bunny. It also explains how loot tickets work, how the Distraction meter is used, and where to find NPC attack timers.
This guide explains how looting NPCs works, including which NPCs can be looted and what items they drop. It also covers loot levels, joining a fight at the right time, and tips for landing hits.
Grades each advanced weapon bonus for 1v1, group and utility use, and names the strongest rifle and melee bases. It also covers planned grade changes and tips on choosing weapons and secondary slots.
This is a list of players aged level 15 to 25 with under 2,000 total battle stats, sorted by level and awards. The author says it was built with a spreadsheet and shared for younger players.
This post lists inactive players to attack, grouped by estimated battle stats from under 1,000 to 100k. The estimates come from reverse-engineering the FairFight multiplier and may be wrong for some targets.
This list groups mostly inactive players by level from 50 to 70, with their battle stats and load-outs. It also explains what the green, yellow and red colour codes mean for how much of their stats you need to win.
It explains that weapon damage works as a multiplier, so a 50 damage weapon does twice the damage of a 25 damage one. It then breaks down the full damage formula, covering strength, defense, armour, damage passives, Eviscerate and weapon damage.
Walks you through registering a FFScouter API key and setting it up in the TornPDA mobile browser so battle stat estimates show on player pages. It also covers using the FFScouter target finder in chaining.
Explains stacking, where several players hit one target, and how each extra attacker halves its dexterity and defense. Also covers suppression, which cuts its chance to hit back.
This post lists player targets with 1k to 5m total stats, sorted by level and then by stats, for use in chaining or missions. Some stats are unknown, and the author adds that more posts will follow.
Shows how to use the Hall of Fame offenses ranking and a player's jail history to find likely arrest targets. It then explains how to pick the ARREST option at the end of an attack.
This guide walks you through finding mugging targets in the Networth Hall of Fame, sniping money through trades and the market, and organising a blacklist of targets. It also covers mugging rules, daily income goals and when to drop a target.
This thread gives you a list of players to attack, grouped by estimated battle stats from under 1,000 up to about 61,000. The author has rechecked an earlier list and removed some players who went inactive again.
This guide walks you through buymugging, which means buying an item from a player's bazaar and then attacking them right after. It covers a tab setup, mug rates by cash on hand, and a few tools and tips.
This guide explains how temporary items like tear gas, smoke grenades and needles change stats in a fight, and how to swap them between fights. It also covers grouping with other attackers to lower a strong opponent's defence and dexterity through distraction.
This guide lists armor sets at different budgets, from about 10k to 400M, with an approximate damage mitigation rating for each. It is aimed at young players on a budget and notes what each step up buys.
This guide explains how to mug other players, covering stealth setup, finding targets with the donator and Hall of Fame searches, and buy, roulette, and travel mugging. It also covers how often to mug based on whether a target is active or offline.
Explains how to unlock the revive ability through the Medical job and how reviving can earn money. It also covers where to find people who need revives, such as Trade Chat and the Newspaper.
It explains how to handle bounties placed on you, starting with politely asking the player why. It also covers keeping up your progress around hospital stays, negotiating deals with the bounty placer, and security firm protection.
This guide breaks down how the revive success chance is calculated after the medical revamp, based on the reviver's revive skill and recent revives on the target. It also introduces a calculator that predicts the chance for any given revive skill.
This guide lists the education courses it recommends for boosting battle stats, grouped by degree, with the passive and gym bonuses each course gives. It ends with totals of passive stat gains for each stat category.
This guide breaks down the weapon bonuses in Torn, with notes on each bonus's proc rate, range, and synergies. It is a work in progress, and the author asks for attack logs to help test the assumptions.
This guide explains sellmugging, where you set a bait price on a bazaar item and then raise it to an inflated price just before deal-alert sites scan. It also covers item choice, timing, and common mistakes.
This guide walks through a damage-focused attack build for ranked wars, using a rifle, Red RPG, sledgehammer and HEG in a set order over the first four turns. It also lists the gear, job, merits and Melatonin setup the build depends on.
This guide explains how to stack Xanax and Love Juice before a chain to build up energy for hits. It also covers timing around the chain start, the risk of overdosing, and the cost of the different approaches.
It explains Radiation Time and how it lowers battle stats. It also covers how Dirty Bombs, Irradiate weapons and Blood Bag: Irradiated apply it, plus which medical items and Hazmat Suits interact with it.
Explains how weapon experience builds per weapon species, starting after the CBT3870 course and taking about 2,000 hits to reach 100%. It also gives tips on weapon choice, attachments, defending, and NPC targets for leveling.
It explains the stats needed to reach Brain Surgeon and how to join the Medical job through its quiz questions. It also covers the Reviver skill, how factions can lower revive costs, and finding revive work.
It explains how to join an attack on an NPC while its NPC UP window is open, from starting the attack to when to begin hitting. It also covers when to escape and which merits the guide links to attacking NPCs.
This guide explains what the Quality percentage on a weapon's infocard means and how it is calculated from damage, accuracy and armour. It also covers the colour tags on special items and a note on how Quality used to include special bonuses.
A free calculator for comparing the damage of two ranked weapons with bonuses against a set armor value. It doesn't account for critical hit merits or body-part bonuses.
This guide lists the best and other weapons in each category, from primaries and secondaries to melee, armour and temporary items. It also includes notes on accuracy, damage and a few specific weapon choices.
This post links to attack target lists grouped by level and by player size, for importing into tornPDA or YATA. It explains how to download the files and import them, and says the author validated them.
Compares rifle species for the primary slot by damage, accuracy and shots before reloads. It says the Armalite and Enfield rank highest, and which suits short or long fights.
This guide explains the different phases of bounties and why they happen, then walks through managing meds, travel, and ways to resolve bounties. It also covers what to do if bounties persist for a long time.
This guide covers four ways to get incendiary 12 gauge ammo, including job specials, a BAG dividend and mission rewards. It also explains which shotguns to equip and how to activate the ammo once you have it.
This guide explains how to reach level 15 quickly by training battle stats to 1500, then stacking energy with Xanax and energy cans. It then shows how to use the stacked energy to attack targets from linked lists.
Shows which weapon attachments fit each weapon type, which the game doesn't display after purchase. Lists weapons by type and class, and notes that clubbing, piercing and slashing weapons have no attachments.
This guide compares premium armor using Excel data on hit chances and coverage, estimating enemy damage at several critical hit rates. It ranks EOD first, then Marauder and Sentinel above Delta and Vanguard.
This guide explains how mugging works in Torn, including the cash percentages you can take and the 12-hour protection on mugged cash. It walks through buy-mug methods and tips for finding targets with cash on them.
This guide explains how to land a critical hit with a Finale weapon on NPCs to earn the 15k single-hit damage award. It also covers which Finale weapons to use and ways to improve your odds.
This guide explains Med Buddies in termed and Ranked Wars, covering the attack and med-out cycle, target scores, Med Cooldown and Fair Fight. It also shows how to find a buddy and lists war etiquette.
This guide lists 15 pairs of married Torn players to attack for the Lovestruck honor, with three pairs flagged for extra caution because their stats are unverified. It also explains that the targets are player-collected suggestions that should be checked before attacking.
This guide explains how Med Partners work in Ranked Wars, where an opposing player lets you attack them repeatedly. It covers the attack, hospital and Med Out cycle, Medical Cooldown, and how to find a partner.