This guide explains how to fast-track the six Torn City careers by working out the minimum starting work stats for each one. It covers the perks for reaching the top role, how player-owned companies help build stats, and the day-by-day breakdowns.
Jobs & Education
Companies, city jobs, education and books.
This guide covers how to use each Torn book, listing the bonus of every book with the author's recommended time and way to read it. It also notes risks such as dirty bombs and suggests timing ideas for particular books.
This guide sorts Torn player companies into early, mid and late game groups and tags each by its main perks. It also lists star perks and job point costs for many companies, so you can pick one that suits your stats and playstyle.
This guide explains how the author runs a 10-Star Adult Novelties company, covering start-up costs, operating costs, employee effectiveness, and how to optimise stock prices and advertising budget. It is written for existing and aspiring company Directors.
Covers running a player company as director: stock block perks, positions, advertising, and employee pay. It also explains matching employee END and MAN stats for effectiveness.
This guide walks you through choosing a low-end company, starting it up, and running its basics, including the company page, stock, prices, and recruiting employees. It also covers the business education and stock benefit blocks the author suggests collecting over time.
This guide walks you through starting and running an Adult Novelty company without education, covering staff, pricing, stock, advertising and which business courses to take first. It also explains ways to earn as a director and suggests using an AI tool to assign employees to positions.
This handbook explains how to run a Torn company as a director, covering hiring, pay, upgrades, stock, pricing, advertising and training. It also gives employees advice on staying active, settling in and working with their director.
Covers what makes a good company Director, including education, stock benefit blocks, net worth, and whether to start or buy a company. It also covers staff interaction and the popularity stat.
Walks through running an Adult Novelties company from 0* to 10*, covering staff, pricing, stock, salaries and bonuses. It also covers the setup for higher ratings and the two BBs needed at 10*.
Lists the perks of each Torn company, colour-coded as combat, money or general benefits. Each entry gives the author's recommendation, and some specials are noted as currently disabled.
This FAQ explains how to choose a player company and match one to your work stats, including how to read the company specials. It also covers how to search for a company and write an application to its director.
This guide lists the interview questions and answers for several city jobs, including Army, Grocer, Casino, Law, Medical and Education. It also explains that some jobs need a promotion or quitting and reapplying before the answers appear.
This guide lists Torn's education courses by goal, such as battle stats, money, crimes or merits. It also covers ways to shorten course time, including merits, a city job, stocks and company points.
This guide lists the education courses that help with attacking and defending, and suggests a rough order to complete them. It also ranks the passive stat courses by bonus gained per time spent.
This guide walks through which education courses are worth taking and which to skip, including ways to cut education time. It also explains which bachelors and modules offer the strongest perks and which ones to avoid early on.
This is a list of quiz questions and answers for several Torn job interviews, covering areas such as army, grocer, casino, law, medical and education. It is meant to be used as a lookup for answers.
Shows how to open a company via the newspaper job listings and which business courses and stocks help. It also covers star ranks, efficiency, staff positions, and selling trains.
This guide walks through the Torn education degrees one by one, covering what each offers and why a new player might or might not want it. It also explains that you can take classes from several degrees rather than committing to just one.
This guide explains how to become a more efficient company employee, covering efficiency, addiction and activity. It also covers keeping in touch with your director and the Employee Effectiveness merit upgrade.
This guide lists the education courses in Torn City and the perks each one gives, grouped by category such as battle stats, company, jail and weapons. It also notes how overlapping stat perks count toward Web of Perks.{
This guide walks through the education courses in Torn, covering how to shorten course time, the cost and stat requirements of each course, and what their bachelor courses unlock. It also lists the museum set values for points.
This guide covers the books in Torn, their effects, and the preparation and consumables needed to use them. It links to a spreadsheet and images on faction perks, company specials, education courses and events.
Explains how TV station employee roles, headcount, pricing, company loyalty and advertising affect income, with income formulas. The author admits their understanding is untested and may be wrong.
This tier list ranks player companies from S to F, with notes on their star perks and startup costs. It also explains how workstats, Employee Effectiveness and activity streaks can help you get hired.
This guide compares player companies by startup popularity, star ratings, and specials, and links to spreadsheets of company specials and required work stats. It notes that it covers companies only, not jobs.
Lists the 14 possible rewards from Press Pass, a 25 job point TV network special. It also values the author's 3,500-job-point haul in stats and cash and weighs whether the special is worth using.
Suggests an order for education courses and lists classes to avoid early. It also covers ways to cut education time, including merits, WSU stock, education jobs, company perks and the Book of Carols.
This guide compares a 10-star Oil Rig job with Logistics and TV jobs. It shows how the Oil Rig's extra banking limit and job points can outweigh a lower wage in daily income.
This guide explains how working stats, salaries, job points, and trains work in city jobs and player companies. It also covers how to find a company to join, what to message directors, and how to be a good employee.
The author shares notes from reaching 10k busts while working in a Law Firm, covering which firm specials matter, how the law firm cuts busting time, and ways to earn money from spying. The guide is largely written from personal experience and includes screenshots of busting progress.
This guide explains how revives work, how to become a reviver through the city medical job, and how to raise your reviving skill. It also covers ways to maximise your energy for revives and lists some merits and tools linked to reviving.
Advice for a level 10 player who just bought a company. It covers daily costs, pricing between cost and RRP, hiring and wages, advertising budgets, and when to replace inactive staff.
Covers four ways to cut education time: the principal's 10% discount, a fitness center perk, education-length merits, and WSU stock. It also mentions Books of Carols, which the author doesn't recommend.
The guide shares an image that groups education courses into colour-coded categories by general type and desire. It is meant to help you visualise which course to pick next.
This guide explains which education courses and perks to prioritise based on your playstyle. It also covers the course-time reductions you can earn early on.
Tests Junkyard Dog, a 5-star Mechanic shop special that spends 10 job points on a random car. After 101 pulls, the author found the car classes fairly evenly weighted and called it mainly a way to burn job points.
It compares the costs and earnings of running a company as a director, using the author's own adult novelty company. It covers education, stocks, workstat rewards and daily money figures.
This guide gives an overview of the education degrees in Torn City, covering what each one offers and when it might be worth taking. It also explains that you can mix courses from different degrees and what affects how long courses take.
This guide covers the first education courses to take, ways to cut course time, and four course paths. It also flags courses to skip early and the addiction risk.