This guide gives a step-by-step order for buying racing upgrades in each class to reach Class A. It also explains how to adjust the order if you have fewer points than the ideal path needs.
Racing
Cars, upgrades and racing merits.
This guide offers a simplified table of the best car to pick for each racing track, covering 11 cars to upgrade. It leaves out the Bugatti and suggests starting upgrades with the NSX for tarmac, then NSX for dirt, then the Lexus LFA.
It recommends the best A-class car for each track and a fleet build order. It also covers early upgrades, racing skill gain, and useful racing companies.
A set of images showing the best racing upgrade in each category for any car, marked by colour for safety, tarmac, dirt and turbo setups. It also lists the cost of each upgrade category.
This guide recommends racing cars and upgrade setups by class, covering turbo choices, tarmac or dirt builds, and gearboxes. It also includes factory car stats, upgrade point costs and a few A-class car picks.
This guide compares which racing tracks and race settings give the most racing skill per hour, using a formula and tables. It also covers the TCM stock block and when a 10* TV special beats a 10* Mechanic special.
You'll learn how to move up the racing classes by picking mud-focused cars and putting upgrade points into mud-related parts. It covers which car to choose in Classes D, C and B, and which upgrades to prioritise.
A quick route to racing merits, moving through classes E to B with the specific cars and upgrades the author used. It skips Class A and ends with Speedway one-lap races toward a second merit.
This guide explains what affects Racing Skill gains, including race length, the number of racers, finishing position and whether a race is official. It then suggests ways to gain Racing Skill, such as 100 lap Speedway and Docks races and official races.