This beginner's guide covers Torn's core mechanics, including Energy, Nerve and Happy, training, crimes, money, combat and useful tools. It is split into seven chapters, and you can read whichever topic interests you first.
[Guide] The Reference Guide
CurrentIntermediateReference
This guide covers the 50 million stat cap, the stat types, and gym and faction bonuses to training gains. It also walks through happy jump and basic training routines and compares energy sources like FHCs and cans.
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9 guides · start with “[Guide] API safety basics and tips”
The Guide series
- [Guide] API safety basics and tips48
- [Guide] Art of War X -Forum, Chat & PM Etiquette14
- [Guide] The Reference Guide (this guide)225
- [Guide] Mansion Trials for Holiday Terror CT Map25
- [Guide] Learn to code API (with examples)243
- [Guide] How to install scripts on PDA and Android64
- [Guide] How to spend merits and how to get them158
- [Guide] How to write rule-compliant AI UserScripts35
- [Guide] Learn to code API and More! (examples inc)62
More Getting started
CoreBeginner
CoreBeginner
This overview walks new players through Torn's core systems, such as energy, nerve, happy, early money, education, merits and factions. It also covers items, combat and external tools.
CoreAdvanced
Euphoria shares personal views on stat ratios, training, money-making, merits and ranked war gear. The guide recommends specific companies, merit priorities and a basic weapon and armour setup.