This beginner's guide covers Torn's core mechanics, including Energy, Nerve and Happy, training, crimes, money, combat and useful tools. It is split into seven chapters, and you can read whichever topic interests you first.
Getting started
Your first days and weeks in Torn.
This overview walks new players through Torn's core systems, such as energy, nerve, happy, early money, education, merits and factions. It also covers items, combat and external tools.
Euphoria shares personal views on stat ratios, training, money-making, merits and ranked war gear. The guide recommends specific companies, merit priorities and a basic weapon and armour setup.
Covers reaching level 15, flying for profit, storing cash safely, avoiding muggers, and education order. Also touches on merits, companies, crimes and tools like TornTools.
This guide walks new players through basic resources such as energy, nerve, happiness and merits, with early tips on money and levelling up. It also includes lists of easy merits and low-level players to attack.
A starter FAQ for brand-new Torn players covering George's missions, hospital escape, money, energy, levelling, battle stats, faction choice, crimes, housing, and gear. It also lists quick tips on attacks, chat rules, and donator status.
This is Ahab's replacement index of player-written Torn guides, grouped into sections such as newbies, training, drugs, crimes and merits. The author says some listed guides may be out of date, will be removed, and invites suggestions.
This guide covers your first days in Torn and the road to Level 15, including selling losses, building battle stats, and attacking leveling targets. It also gives basic conduct advice and links to Crimes 2.0 guides.
This is an index of short YouTube videos explaining basic Torn tasks, grouped by topic. It covers attacking, crimes, merits, factions, travel and seasonal events.
A short checklist of what to do in your first 30 days, from early steps like joining a faction to later goals like travel and stocks. It also shares the author's personal lessons from their first month.
This guide covers basics for new players, including reaching level 15, choosing housing for happiness, and protecting your money from muggers. It also links to posts on leveling targets, jobs, crimes, and making money.
Shares the author's own early-game route through ten numbered tips, covering chat, education, company work, blood bags, factions, stocks, crimes and deals. It is titled for all newbies and is based on personal experience.
A checklist of things to review before going inactive, such as your job, faction, bazaar, bank investment and stocks. It also explains what you can still gain while away and how refills are granted on return.
This thread shares images of weapon and armour values and a list of dealers to contact about trading rare items. It also covers the author's recruitment call for evaluators and a note that the project is on hold.
This reference lists RW weapon bonuses, with their effects, possible weapons, and proc or damage ranges by rarity. It also gives the author's notes on each bonus's uses and synergies.
This mid-game guide covers choosing a faction and job, battle stat milestones, passive income, merits, education, and gear. It is aimed at players past happy jumping, around 400k in each battle stat.
This faction guide covers marriage, renting properties, gym training, starter armour and attacks, flying abroad, and ways to make and keep money. It also lists crime guides, the merit spending order, education, and tools to use.
A long list of community, money, training, travel and misc tips for new players, covering things like mugging, Global Chat, factions, Xanax and rehab. It also lists some trade and travel tips and notes that parts of it are outdated.
This guide walks brand-new players through their first weeks, covering selling losses for early cash, buying Xanax, moving into a better property, and joining a faction. It also touches on travel, companies, ghost trading, and mid-game goals.
This guide walks new players through reaching level 15 by attacking leveling targets, plus advice on education, merits, jobs, and profile setup. It also covers banking money and using FFScouter and TornPDA.
It walks you through a happy jump using Xanax, Erotic DVDs and Ecstasy to build battle stats early. It then covers power-leveling by attacking targets and earning money from flowers, plushies and stocks.
This guide walks you through the early game in Torn, covering leveling to 15, energy and nerve, happy jumps, travel, trading, education, jobs, and donator status. It is a broad overview rather than a deep dive into any one system.
This guide of guides points you to player-written guides on the basics, crimes, happy jumping, flying, and merits. It also shares tips on becoming self-sufficient and using xanax energy to train stats in the gym.
This thread announces a website collecting new player guides by oraN, along with a Discord for questions and source code on GitHub. It is a link and announcement rather than a guide itself.
This guide covers early priorities for new players, such as reaching level 15, faction membership, missions, education, and training. It also explains how to avoid scams and muggings and lists some easy merits.
This guide gives new players general advice, plus a step-by-step route to reach level 15 quickly. It also explains faction ranked war basics such as turtling, chaining, and Early Discharge.
A checklist-style overview of early-game priorities in Torn, from the first 15 levels to later paths like flying, trading, mugging and ranked wars. It covers money protection, training, merits and common pitfalls.
This guide walks you through the basics of Torn on day 0, including the status bars, the main menu areas, and a first routine. It covers starting education and a job, the introduction missions, gym training, and early nerve use.
This post is a list of links to beginner videos on Torn City basics, including quick cash, keeping money safe, leveling up, merits and travel. It also points to videos on bazaars, happy jumps, selling blood, crimes and Christmas Town.
This guide walks you through reaching level 15 quickly, from earning starter cash and renting a living space for happy to training your battle stats. It finishes with advice on attacking opponents to gain experience.
Shares a two-year player's newbie tips, including staying in education, keeping cooldowns running, flying or racing early, and joining a faction. It also covers merits, passive income, and mistakes to avoid.
This guide compares the pros and cons of level holding and advancing, aimed at new players. It covers level merits, bounty costs, and becoming a leveling target.
This guide covers the 50 million stat cap, the stat types, and gym and faction bonuses to training gains. It also walks through happy jump and basic training routines and compares energy sources like FHCs and cans.
This guide covers ways to optimize your game, including merits, companies, passive income, pharmacy temps, ammo and mods, chaining, and scripts. It is aimed at mid-game players wanting an extra push.
This guide walks you through boosting a recruited friend to level 15 within about 48 hours, using a shopping list of items, energy from missions and a mail link, gym training, and attacks on targets. It also answers FAQs about cheaper alternatives and skipping housing, factions and companies.
This is a list of links to Torn websites and tools for trading, finding battle targets, gym and travel tips, stat tracking, and merit guides, plus the Torn Wiki. Each link comes with a short description, and the author invites suggestions for additions.
Compares four ways to sell items in Torn: the item market, your bazaar, traders and the museum. It recommends traders for newer players, citing fees, the bazaar's cost and the risk of being mugged.
The author explains what a Stat Whale is, compared with a Passive Income Whale, and says spending money can give you a head start in Torn. The guide begins with subscriptions, Donator Packs, and the Donator House.
This guide walks you through a fast route to reach level 15 in about three days. It covers building a starting fund, training Strength, Speed and Defence, and attacking targets within set battle-stat and fair-fight ranges.
This compendium lists seven starter rules, a table of fast-track city career days and points, and a suggested Crimes 2.0 progression path. It also links to Torn Stats travel item values and an ultimate rehab guide.
This guide offers general tips for new players on merits, nerve, mugging, gym training, level-holding and a daily checklist. It also covers stat enhancers and saving money for later.
This guide lists common Torn acronyms and terms, including energy, battle stats, and item abbreviations such as xan and fak. It is split into foundational terms and items, and you can search it with CTRL + F.
Explains why a stealthed 'someone' attacks or mugs you and how stealth attacks work, along with ways you might reveal their name. It also covers anonymous bounties and offers some advice for new players.
This guide walks you through the first steps in Torn, such as renting housing, getting a job, starting education, and a daily routine of gym, crimes, and beer sales. It also covers a few early merits and settings to check.
Shares a catch-up strategy for returning after years away, covering battle stats, company perks, missions, income, crimes and merits. It also describes how the author applied these tips in battle.
This post links to existing player guides sorted into sections like training, travel and stocks. Each link comes with a short description of its contents.
This guide walks you through Pickpocketing, covering which targets to start with, how a target's status affects your chances, and which uniques to hunt later. It also explains the Cut-Throat Razor and critical failure risks.
This guide helps new players reach level 15 through leveling, earning money, and a Xanax-based premium training method. It also explains buying flowers or plushies abroad and selling them via trades.
This guide walks new players through the basic bars and resources like energy, nerve, happy, life, chain and points. It then covers early money ideas, reaching level 15, and what to do after that.
A broad overview covering missions, education, merits, crimes and early armour. It also touches on first investments, flying, jobs, factions, money, happy jumps and battle stats.
This broad primer covers the basics for new players, including the piggy bank, training and happiness, combat options, chaining, crimes, education, and several ways to make money. It also points to other guides for deeper research.
It covers social norms for new players: choosing a faction, trading through the trading system, and handling muggings, scams and bounties. It advises against begging, complaining in chat and bounty wars.
This guide offers tips on organising your flights abroad, such as checking goods availability and planning routes around your real-life schedule. It then explains how plushie and flower sets are traded with traders, outlines selling strategies, and points to tools the author made.
A beginner's overview of Torn City covering energy, nerve, happiness and life, plus a short list of money-making options like blood bags, bazaars, trading and bank investments. It is a work in progress with a Factions part still to come.
This guide lists reasons you may keep getting attacked, including mugging, gym stats, drug addiction, Xanax cooldown, bounties, begging and public chat. It also covers weapons, armour and New Player Protection.
A newer player shares a mix of beginner tips covering George missions, the gym, housing, jobs, factions, and forum etiquette. It also links to several other guides and giveaway threads for new players.
A broad rundown of basic things new players often miss, covering money storage options, target finding, the wiki and settings, casino notes, and easy merits. It also points to other guides for leveling and merits.
Explains how to earn cash by selling losses, meaning letting buyers attack you on purpose, with starter pricing and steps. It then covers bulk losses using Xanax and First Aid Kits.
This guide covers Texas Hold'em strategy for Torn cash games, including seat position and table choice. It also explains starting hands, pot and implied odds, and table etiquette.
It covers buying items, selling losses, storing money, flying abroad, renting a private island, stocks and battle stat training. It links out to a separate Happy Jump thread.
This guide walks you through using Oran's Baldr Leveling List tool to fetch attack targets. It explains how to get a public API key, paste it into the tool, and choose a list to check target status.
This guide covers basics for new players, including leveling up, gym training, candy and happy jumps, and travel. It also covers renting a private island and early money methods.
A first-year player shares advice for new Torn players, covering tutorial choices, early education and merits, job picks, daily routines before level 15, and useful scripts. It also touches on travel and merit farming.
The author warns new players that posting bounties on other players, especially publicly, can invite attacks and retaliation. The guide also offers tips such as posting bounties anonymously and suggests spending money on other things instead.